By KM
Published Jun 19
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5.5.0 How brain is related to virtual reality?
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5.4.0 What is the connection between science and virtual-reality generation?
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5.3.0 Afterwards, David considers virtual reality environments that are interactive: your choices influence ‘images’ that are shown to you. We have shown that the accuracy of rendered images can be simulated as accurately as we could feel them. Yet: Can we ever 100% prove the accuracy of the rendered world?
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5.2.0 “What constraints, if any, do the laws of physics impose on the repertoires of virtual-reality generators?“ — page 105
We will consider this question in full next chapter, but first, let’s answer the part about its accuracy: What constraints do laws of physics impose on the accuracy of the images that virtual reality can render? {5.2 Note: an image is defined as “anything that gives rise to sensations”, thus smell and sound would be part of a rendering.}
We will consider this question in full next chapter, but first, let’s answer the part about its accuracy: What constraints do laws of physics impose on the accuracy of the images that virtual reality can render? {5.2 Note: an image is defined as “anything that gives rise to sensations”, thus smell and sound would be part of a rendering.}
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5.1.0 What are the limits of experiences that virtual reality machines can render?
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